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The RPG That Said Yes to Everything We Tried
10/10
GAME AAA

The RPG That Said Yes to Everything We Tried

The best way to understand Baldur’s Gate 3 is to try to break it — and then watch it refuse to break. Turn a boss into a goat and punt it off a cliff. Talk your way out of a fight you were meant to lose. Seduce, rob, or murder almost anyone, then live with what follows. Larian built a role-playing game around one radical idea — that you should be allowed to try anything — and pulled it off so completely that it swept Game of the Year and reset expectations for the entire genre. This review is the story of that freedom, told through what it actually lets you do.

Freedom in How You Build

It starts at character creation, which is where a lot of newcomers first fall down the rabbit hole. Baldur’s Gate 3 faithfully adapts Dungeons & Dragons 5th Edition, and the sheer breadth of Baldur’s Gate 3 classes — twelve of them, each with subclasses, spells and playstyles — means no two characters feel alike. You can be a silver-tongued bard, a summoning-happy wizard, a brutal barbarian, or a chaotic multiclass mess that shouldn’t work but somehow does. The system is intimidatingly deep, but it’s the foundation of everything: your build shapes which solutions the game opens up for you.

Freedom in How You Fight

Combat is turn-based and tactical, and this is where the “try anything” philosophy really sings. The game almost never tells you no. Shove an enemy into a chasm. Coat the floor in grease and set it alight. Polymorph a threat into something harmless and walk away. Cast a spell the designers surely didn’t expect in that exact situation, and watch the game account for it anyway. As you level up, the combos get more absurd and more satisfying, until you’re pulling off plays that feel like genuinely bending the rules to your will.

A party of adventurers in Baldur's Gate 3
Image: Kevin / Homebrewcreation

Freedom in Who You Travel With

The companions are the game’s beating heart, and they respond to that freedom too. There are ten potential party members — the flamboyant vampire rogue Astarion, the hot-headed tiefling Karlach, the battle-hardened Lae’zel among them — and each is backed by sharp writing, superb performances and animation. They react and grow to your choices, forming bonds or turning on you depending on how you play. Push a companion too far and they’ll walk. Nurture their darker impulses or steer them toward the light, and the whole dynamic shifts. It makes every playthrough feel personal.

The Costs of That Ambition

Freedom this vast has a price, and it’s only fair to name it. The scope is genuinely intimidating for newcomers — the systems, the choices, the sheer volume of things you could do can be overwhelming before it becomes liberating. The third act is famously more demanding on your hardware and a touch less tightly paced than the extraordinary opening. And a game tracking this many variables will inevitably throw the odd bug. None of it dents the achievement; they’re blemishes on a masterpiece, not cracks in the foundation.

One Question Co-op Players Always Ask

Before you plan a group run, know this: Baldur’s Gate 3 is not full cross-platform play. You can play online co-op with others on the same platform family, but PC and console players can’t currently share a party across the divide. It’s the one meaningful limitation on an otherwise staggeringly generous package — and beyond it, whether you’re new to D&D or a veteran, the game does a remarkable job of teaching its systems without ever dumbing them down.

The Bottom Line

  • In one sentence: a modern role-playing masterpiece that actually delivers on the tabletop dream of “you can attempt anything.”
  • Best thing about it: a huge, reactive world where “I wonder if I can…” is nearly always answered with “yes, and here’s what happens next.”
  • Worst thing about it: the scope and complexity can overwhelm newcomers, and Act 3 is heavier on your hardware.
  • You’ll love it if: you enjoy deep systems, meaningful choices, and companions you genuinely grow attached to.
  • Skip it if: you want a quick, guided experience with minimal reading or decision-making.
  • The takeaway: if you have any love for RPGs at all, this is essential — one of the most complete games ever made, and it earned every one of its awards.

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